Small City: Tmurn-ninf Xluwuf

Tmurn-ninf Xluwuf

Tmurn-ninf Xluwuf
Example Gnoll architecture.
StateUndermountain
ProvenceZugsēftä Kingdom
Sub ProvenceGhenuwæ̈kujmäp Hold
RegionVisa Chyàgo Brush
Founded1007
Community LeaderLord Mlîl
Area8 km2 (3 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1790 m (5872 ft)
Average Yearly Precipitation264 cm/y (103 in/y)
Population2065
Population Density258 people per km2 (688 people per mi2)
Town AuraNecromancy
Naming
Native nameTmurn-ninf Xluwuf
Pronunciation/tmurn/ /ninf/
Direct Translation[frequent] [treasure]
Translation[Not Yet Translated]

Tmurn-ninf Xluwuf (/tmurn/ /ninf/ [frequent] [treasure]) is a subtropical Small City located in Ghenuwæ̈kujmäp Hold, Zugsēftä Kingdom, within the Undermountain.

The name Tmurn-ninf Xluwuf is derived from the Sylvin language, as Tmurn-ninf Xluwuf was founded by Shêbel, who was culturaly Gnoll.

Climate

Tmurn-ninf Xluwuf has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 15°C (59°F) and its average temperature during the winter being a cold 9°C (48°F). Tmurn-ninf Xluwuf receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tmurn-ninf Xluwuf covers an area of nearly 8 km2 (3 mi2), and an average elevation of 1790 m (5872 ft) above sea level.

Overview

Tmurn-ninf Xluwuf was founded durring the early 11th century, by Shêbel. The establishment of the new community went well, with no major obsticles durring construction.

Tmurn-ninf Xluwuf was built using the conventions of Gnoll durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Tmurn-ninf Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tmurn-ninf Xluwuf is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the frontieer-style defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Tmurn-ninf Xluwuf is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Tmurn-ninf Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tmurn-ninf Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmurn-ninf Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmurn-ninf Xluwuf's parks.

Tmurn-ninf Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmurn-ninf Xluwuf.

Tmurn-ninf Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tmurn-ninf Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tmurn-ninf Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmurn-ninf Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmurn-ninf Xluwuf's public wards, blessings, and other arcane systems.

Tmurn-ninf Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Tmurn-ninf Xluwuf's grid is powered by a direct leyline tap.

Tmurn-ninf Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmurn-ninf Xluwuf's natural decorations nor waterways.

Tmurn-ninf Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tmurn-ninf Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tmurn-ninf Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Tmurn-ninf Xluwuf might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Tmurn-ninf Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, spring is short in Tmurn-ninf Xluwuf.

The Worg near Tmurn-ninf Xluwuf are known to be quite timid.

Tmurn-ninf Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Charm energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 6
  • Farm Laborer: 10
  • Hunters: 6
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 5
    • Farmland: 8363 m2
    • Cattle and Similar Creatures: 516
    • Poultry: 6195
    • Swine: 413
    • Sheep: 20
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 206

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 7
  • Carpenters: 6
  • Clothmakers: 5
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 2
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 2
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 4
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 5
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 10
  • Barbers: 10
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 4
  • Gamekeepers: 3
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 6
  • Housemaids: 12
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 7
  • Restaurateur: 9
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 6
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 3
  • Dentists: 2
  • Educators: 5
  • Engineers: 2
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 15
  • Monks, Monastic: 5
  • Monks, Civic: 6
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 7
  • Military Officers: 7

Cottage Industries

  • Brewers: 5
  • Comfort Services: 9
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 3
  • Preserve Makers: 6
  • Quilters: 3
  • Seamsters: 12
  • Spinners: 6
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 7
  • Writers: 7

Produce Industries

  • Butter Churners: 7
  • Canners: 6
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

683 of Tmurn-ninf Xluwuf's population work within a Foundational Occupation.

1238 of Tmurn-ninf Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 144 (7%) are noncontributers.

Points of Interest

Tmurn-ninf Xluwuf has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. One of Tmurn-ninf Xluwuf's festivals remembers the hero.

History